Marymianscum’s Weblog

Just another WordPress.com weblog

MY FAMILY August 20, 2008

Filed under: Uncategorized — marymianscum @ 12:20 am
Tags:

I’M A MOTHER OF FIVE CHILDREN I’M MARRIED TO RENE DIXON FROM WASWANIPI,QUE. WE  HAVE THREE GIRLS WHOSE NAMES ARE RENEE 18,AMELIA 14,SHIIKUN 1YEARS OLD AND TWO BOYS TYRONE13,DEVIN8 YEARS OLD. I LOVE MY FAMILY ALOT…

 

Using Media and Public voice to encourage Civic Engagement July 25, 2008

Filed under: Uncategorized — marymianscum @ 12:50 am
Tags: , ,

Teaching young people how to use digital media to convey their public voices could connect youthful interest indenitiy exploration and social interaction with direct experiences of civic engagement. Learning to use blogs(“web logs,” web pages that are regularly updated with links and opinions), wikis (web pages that non-programmar can edit easily), podcasts (digital radio productions distributed through the Internet), and digital video as media of self-expression, with an emphasis on “pubic voice” should be considered a pillar-not just a component-of twenty-first-century civic curriculum. Participating media are a popular among high school and college students. Introducting the use of these media in the content of the public shere is an appropriate intervention for educators because the rhetoric of democratic participating is not neccessarily learnable by self-guided point-and-click experimention. The participating characteristics of online digital media are describe, example briefly cited, the connection between individual expression and puble opinion discussed, and specific exercises for developing a public voice through blogs, wikis, and podcasts are suggested.

These are same of the themes:

:D igital media

:Self-expression

:Social Interaction

:Idenity exploration

“Propose one way to do this:Help students communicate in their public voices about issues they care about.”

There are alot on personal information on Bebo’s profiles of our youth today,and web pages on youth council where their voices could be heard and we have a magzine called “The Nation” where we distrubute our voices to be heard on public opinions.

 

Video Game Invasion: July 24, 2008

Filed under: Uncategorized — marymianscum @ 7:49 pm
Tags: , ,

My reaction on the video:

First of all i didn’t know in 1930’s, video games were invented it made me realize how video games were invented. David Gottlieb invented the first mass-produced arcade game,” Baffle Ball”. A small wooden cabinet, it had only one moving part, a plunger. Players would launch a ball into the playing field, a slanted surface with metal “pins” surrounding ” scoring holes.” The object was to get the ball into one of the holes.He manufacturing 400 cabinets a day. The popularity of aracade games exploded, and player’s enthusiam was fueled even more when slot-machine makers entered the field, producing games with cash payouts. Odyssey was a simple game offering two square spots to represent two player’s (or paddles), a ball, and a center line. The spark that set off the game revolution was Pong, Atari’s arcade Ping-Pong game.

My reaction on the video:

First of all i didn’t know in 1930’s, video games were invented it made me realize how video games were invented. David Gottlieb invented the first mass-produced arcade game,” Baffle Ball”. A small wooden cabinet, it had only one moving part, a plunger. Players would launch a ball into the playing field, a slanted surface with metal “pins” surrounding ” scoring holes.” The object was to get the ball into one of the holes.He manufacturing 400 cabinets a day. The popularity of aracade games exploded, and player’s enthusiam was fueled even more when slot-machine makers entered the field, producing games with cash payouts. Odyssey was a simple game offering two square spots to represent two player’s (or paddles), a ball, and a center line. The spark that set off the game revolution was Pong, Atari’s arcade Ping-Pong game. Bushnell had seen Odyssey at an electronics show and set his people to creating a coin-operating version (Atari later agreed to pay a licensing fee to magnavox). The two player game was an overnight hit, selling 100,000 units the first year- twice as many knockoffs. What followed, partly as a reult of the swift advance of the microchip and computer industries( and a healty dose of technological genius from a thriving game industry in Japan), was a rapid-free succession of innovation and development. In 1975’s Atrari, by marketing Home Pong through Sears, made its first step toward bringing arcade games into the home. It’s release of home Space Invaders cemented the trend. Also in 1975, Midway begin importing Gunfight was significant for two reason. Although Sega, with periscope, began importing arcade games into united States in 1966, Gunfight was the first game used a computer micro-processor.Arcade games, handheld system, and home game consoles were joined by personal computer games, beginning with the 1987 release of NEC’s hybrid PC|console in Japan . Now, with games being played on microprocessor-based console, producting them for microprocessor-based PC’s was simple matter. Today’s games emergy online-multi-player’s super games.A majority of all Amerians play video games at home or school.At home it’s our responsibity to see what games our children are playing for instant a child’s age when he or she is purchasing or renting a strongly rated game. Game developers were encouraged to understand the cognitive learning issues surrounding video games, examine new users for the technogoly, and finally, consider the demand for more purposeful content. Educators and policy advocates also targeted issues in education and the use of interactive appications.

:video games

:Odyssey

:Atari

:Ninetendo

:Computer Industry

Three most critical issues surroundingvideo games are rating, responsibility, and recourse.

It inquire about a child’s age when he or she is purchasing or renting a strongly rated game. Post signs making parents and teens aware or the stor’s age and content concerns.Let parents know there are ratings on the games but that they don’t nessarity specify all the inappropriate material. Provide information about the nature of the game that goes beyond the rating and content descriptors. Separate violent/sexual games from e-rated games on the shelf, making the distinction more evident for parents.

” Video games may or may not create little monsters, but the industry does provide a rating system to help parents idenity titles appropriate for their kids.”

 

Social Network Sites July 19, 2008

Filed under: Uncategorized — marymianscum @ 7:26 pm
Tags: , ,

What my thoughts on the “A article” Why youth Social Network Sites” : The Role of Network Publics in Teenage Social Life.

Young people were logging in, creating, elaborate profile, pubicly articulating their relationship with other participants, and writing extensive comments back and forth. How this process of articulated expression support critical peer-based sociality because by allowing youth to hang-out amongst their friends and classmates, social network sites are providing teens with a space to work out identity and status, make sense of cultural cues, and negotiate public life. Young audiences are avid consumers of music and the cultural that surrounds it. Music junkies loved the fact that they could listen to and download music for free while celebrity watches enjoyed writing to musicians who are happy to response. And My Space allows participants to make their profiles Friend Only. While Facebook gives profile-access only to people from the same school by default.

Another common structural tactic involves the privacy settings. By choosing to make their profile private , teens are able to select who can see their content. This prevents unwanted parents from lurking, but it also means that peers cannot engage with them, without inviting them as friend. Teens face the same dilemma on My Space, with peer pressure and the need to conform to what is seen to be cool.Worse, they are faced with it in most public setting possible one that is potentially visible to all peers and all adults. The stakes are greater on both sides but the choice is still there: cool or lame? And many adults believe that these restrictions are necessary to prevent problematic behaviors or to prevent children from risks of society . While social interaction can and does take place in private environments, the challenges of doing so in public life are part of what help youth grow. Making mistakes and testing limits are fundamental parts of this. We are doing our youth a disservice if we believe that we can protect them from the world by limiting their access to public life. They must enter that arena, make mistakes, and lean from them. Our role as adults is not to be their policemen, but be their guide.

Perhaps instead of trying to stop them or regulate usage, we should learn from teens are experiencing? They are learning to navigate network publics; it is our better interest to figure out how to help them.

“Everything that appears in public can be seen and heard by everybody and has the wildest possible publicity”

 

BLOG #1 July 18, 2008

Filed under: Uncategorized — marymianscum @ 5:20 pm

What i think about the media is it powerful :Yes i think the media is powerful.The media is so fully saturated our everyday lives that we are often unconscious of their presence, not to mention their influence. Media inform us, entertain us, delights us, annoy us. Young people logging in, creating elaborate profiles, publicly articulating their relationship with other participants, and writing comments back and forth.Those who only access their school work use it primarily as an communication tool, while those only access it at night to communicate with others or surfing the network, modifying their profile, collecting friends, and talking to strangers. Media is powerful tool for everyone you can access any information you want in the net.Gender appears to influence participate on social net worksites Younger boys are more likely to participate than younger girls on the net but older girls are far more interested than older boys.

Media Industries:

:Books

:Newspaper

:Magazines

:Films

:Radio, Recording and Popular music

:Television, Cable and Mobile Video

:Video Games

:The Internet WorldWide Web

Introduction to Mass Communication, Introduction to Mass Media, Media and Society, Media and Culture-media literacy has been a part of university media education for more than decades. The course has long been designed to fulfill the following goals:

:To increase students knowledge and understanding of the mass communicate process and the mass media industries.

:To increase students awareness of how they interact with those industries and with media content to create meaning.

:To help students became more skilled and knowledgeable consumers of media content.

Furthermore, what makes these practices significant for consideration is that they take place in pubic: Friends are publicly, profiles are publicly viewed, and comments are public visible. And the sites themselves also distinguish between public and private, where public means that a profile is visible to anyone and private means that it is “Friends Only”.

The experiences that teens are facing in the publics that encounter appear more similar to the celebrity idea of public life than to the ones their parents face.

“The third-person effect makes it easy to dismiss media’s influence on ourself….only those other folks are affect! Media literate people know that not only is this the case, but even if it were, we all live in a world where people are influenced by mass communication.”

 

Reflection Project July 16, 2008

Filed under: Uncategorized — marymianscum @ 9:16 pm

The National Film Board of Canada presents

Caribou Hunters 1951
(28min 50)

Director: Stephen Greenlees
Producer: Tom Daly
Photography: Julien St-Georges
Editing: Victor Jobin
Voice and Narration: John Drainie
Music: Maurice Blackburn

This film is all about the Cree and Chippewa Indians in Northern Manitoba, Canada. They are the Caribou hunters. The entire Cree Culture revolves around this animal. The caribou is the main source of food in the north along with other small animals on their trap lines. It shows the survival skills of living off the land and the actual caribou hunt. SHOW CLIP 11:50-13:50

The hunters go on foot with a team of dogs traveling through the stormy and cold weather conditions of winter. Once they locate the caribou on a successful hunt they move their family campsite with the caribou’s path. The hunters show respect towards the animals by using all of the animal parts. The meat is used for food and it’s hide for sewing traditional arts and crafts. (mittens, moccasins…etc.). There is a Hudson Bay trading post called Brochet incorporated May 1870 where they trade their furs for supplies such as flour, salt, gun animation , tea bags and tobacco. SHOW CLIP 5:32-8:00

Sport Caribou Hunting. The caribou hunt has become a hunt for trophy and not for survival

 

Hello world! July 14, 2008

Filed under: Uncategorized — marymianscum @ 3:24 pm

Welcome to WordPress.com. This is your first post. Edit or delete it and start blogging!