My reaction on the video:
First of all i didn’t know in 1930’s, video games were invented it made me realize how video games were invented. David Gottlieb invented the first mass-produced arcade game,” Baffle Ball”. A small wooden cabinet, it had only one moving part, a plunger. Players would launch a ball into the playing field, a slanted surface with metal “pins” surrounding ” scoring holes.” The object was to get the ball into one of the holes.He manufacturing 400 cabinets a day. The popularity of aracade games exploded, and player’s enthusiam was fueled even more when slot-machine makers entered the field, producing games with cash payouts. Odyssey was a simple game offering two square spots to represent two player’s (or paddles), a ball, and a center line. The spark that set off the game revolution was Pong, Atari’s arcade Ping-Pong game.
My reaction on the video:
First of all i didn’t know in 1930’s, video games were invented it made me realize how video games were invented. David Gottlieb invented the first mass-produced arcade game,” Baffle Ball”. A small wooden cabinet, it had only one moving part, a plunger. Players would launch a ball into the playing field, a slanted surface with metal “pins” surrounding ” scoring holes.” The object was to get the ball into one of the holes.He manufacturing 400 cabinets a day. The popularity of aracade games exploded, and player’s enthusiam was fueled even more when slot-machine makers entered the field, producing games with cash payouts. Odyssey was a simple game offering two square spots to represent two player’s (or paddles), a ball, and a center line. The spark that set off the game revolution was Pong, Atari’s arcade Ping-Pong game. Bushnell had seen Odyssey at an electronics show and set his people to creating a coin-operating version (Atari later agreed to pay a licensing fee to magnavox). The two player game was an overnight hit, selling 100,000 units the first year- twice as many knockoffs. What followed, partly as a reult of the swift advance of the microchip and computer industries( and a healty dose of technological genius from a thriving game industry in Japan), was a rapid-free succession of innovation and development. In 1975’s Atrari, by marketing Home Pong through Sears, made its first step toward bringing arcade games into the home. It’s release of home Space Invaders cemented the trend. Also in 1975, Midway begin importing Gunfight was significant for two reason. Although Sega, with periscope, began importing arcade games into united States in 1966, Gunfight was the first game used a computer micro-processor.Arcade games, handheld system, and home game consoles were joined by personal computer games, beginning with the 1987 release of NEC’s hybrid PC|console in Japan . Now, with games being played on microprocessor-based console, producting them for microprocessor-based PC’s was simple matter. Today’s games emergy online-multi-player’s super games.A majority of all Amerians play video games at home or school.At home it’s our responsibity to see what games our children are playing for instant a child’s age when he or she is purchasing or renting a strongly rated game. Game developers were encouraged to understand the cognitive learning issues surrounding video games, examine new users for the technogoly, and finally, consider the demand for more purposeful content. Educators and policy advocates also targeted issues in education and the use of interactive appications.
:video games
:Odyssey
:Atari
:Ninetendo
:Computer Industry
Three most critical issues surroundingvideo games are rating, responsibility, and recourse.
It inquire about a child’s age when he or she is purchasing or renting a strongly rated game. Post signs making parents and teens aware or the stor’s age and content concerns.Let parents know there are ratings on the games but that they don’t nessarity specify all the inappropriate material. Provide information about the nature of the game that goes beyond the rating and content descriptors. Separate violent/sexual games from e-rated games on the shelf, making the distinction more evident for parents.
” Video games may or may not create little monsters, but the industry does provide a rating system to help parents idenity titles appropriate for their kids.”